LEGO® Brick Building and Robotics for Kids

Beginner LEGO® WeDo™ Jr. Robotics

Ages 7 - 12

The Bricks 'n Bots robotics class uses the LEGO® Education curriculum to teach students how to build LEGO® models featuring working motors and sensors; program their models; and explore a series of cross-curricular, theme-based activities while developing their skills in science, technology, engineering, and mathematics, as well as language and literacy.


Students will work in pairs using a LEGO® WeDo™ Junior Robotics construction set and a netbook computer.  All equipment and materials will be provided and are for use in class only.  Themes for the activities covered during the course of class will include Amazing Mechanisms, Wild Animals, Play Soccer, and Adventure Stories.  



Instructor to student ratio is 1:6.

Summer camp size limited to 12 students.



The Wild Animals theme focuses on technology, emphasizing the concept of sensing and responding to external stimuli.  In Hungry Alligator, students program the alligator to snap its jaw shut when the motion sensor sees something near its mouth.  In Roaring Lion, students program the lion to sit up and then lie down and roar when it senses a bone.
The Amazing Mechanisms theme focuses on physical science concepts.  In Smart Spinner, students investigate the effect of smaller and larger gears on a motorized spinning top.  In Drumming Monkey, students learn about levers, cams, and patterns of movement.  They experiment with the number and position of cams, using them as the effort causing the monkey's arms to drum up and down on a surface at different rates.
The Adventure Stories theme focuses on language using the model to dramatize events.  In Airplane Rescue, students learn important interview questions.  Who, What, Where, Why, and How and report a story of Max the minifigure's airplane ride.  In Giant's Escape, students act out the dialogue, role playing as Mia and Max wake the sleeping giant and must escape the forest.
The Play Soccer theme focuses on mathematics.  In Goal Kicker, students measure the distance the kicking leg model kicks paper balls.  In Goal Keeper, students calculate the number of blocks, goals, misses as they try to flick paper balls past a mechanical goal keeper.  They also learn to program an automatic score keeping system.

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